![]() I also looked at mapgroupproto.xml, cfgrandompresets, cfgspawnabletypes, and cfgeventspawns-by nothing jumps out as "edit this" to accomplish my goal and I'm afraid to start randomly changing things and break the server. I only want black berets spawning at heli crash sites and I want the ability for 2-3 to spawn at a time. That isn't really the main problem, though, and t he reason this is a bit frustrating is because on my private server, we have a competition where the first team to 50 black berets has to announce it to the other 2 teams and then they have 10 days to defend those 50 black berets. I thought it would be fairly straight-forward, but then yesterday I found a red tshirt at a smoking crash, even though that tshirt does not have the proper usage tag. DayZ Expansion ChernarusPlusGloom (Adapted Map) Download via Dropbox. DayZ is released for Windows in December 2018 and will be released for Xbox One and PlayStation 4 in early 2019. It is the standalone successor of the mod with the same name. small villages, a lot of forest and a few military sites. I apologize if this is super simple but I cannot, for the life of me, find where to edit what specifically spawns at the heli crashes. DayZ is a survival game developed and published by Bohemia Interactive. iZurvive provides you with the best maps for DayZ Standalone (up to date for DayZ 1.18 Release. The majority of helicopter crash sites are located on the west side of the island. Obviously, the latter is the easier of the two. You need to edit your system/server_cleanup.fsm inside your dayz_server.pbo, open it and search for:Ģ Lines under it is a line starting with if(vehicle _x !=. There are now two known methods to acquire an M4: kill a player wielding one or search helicopter crash sites. ![]() Step (Can be skipped if already using Sarges AI-Framework) The file is commented, so you shouldnt have problems editing stuff (startpoints,backup-point) for other maps (all coordinates are optimized for chernarus).Ģ. the loot that is spawning in is exactly the same as before, but it could be a little bit harder to find, due to the changed radius )ĭownload this file and exchange/merge (no merge-support from me) it with your compile/server_spawnCrashSite.sqf inside your dayz_server.pbo! ![]() That is the code used by original DayZ for spawning loot at crash sites. It doesnt touch the amount or quality of the loot. It is the standalone successor of the mod of the same name for the game ARMA. Together with the loot, some dead soldier-bodys apear at random places around the wreck so the scene looks a bit more realistic. That kind-of jet fuel would be burning pitch black and rising up kilometers into the atmosphere if it were anything akin to real life. Increased helicopter crash spawns-Loot is 50x Boosted ABOUT 50X Livonia-50XLOOTLIVONIA - SLOTS:32-3rd person.-Faction Based PVP.-Vending machines with sodas.-Graveyard stashes.-Military underground stashes.-Long nights-Increased helicopter crash spawns-Loot is 50x Boosted X10, X50, X50 Livonia SAFEZONE. ![]() Take for example the NATO helicopter crashes, the smoke is barely visible unless you're 400 meters away. The loot is spawning in a slightly wider area around the crashside, it shouldnt be possible that loot spawns under the crashsite. One issue I have with DayZ Standalone in regards to 'crashes' is the lack of smoke at the crash sites. When the Heli gets near its POS, it explodes in the air and hits the ground near the POC, after some seconds a regular crashsite is spawning in the smoke and the "real" wreck together with the generated craters get deleted, otherwise the craters would block loot-access Heli can get an unlimited amount of waypoints before he starts to his POC If chopper is destroyed (damaged chopper or Pilot) on its way to the Point-of-Crash, the Crashsite is spawning where the Heli went down, even when its not even close to the POCĭamage that the Heli can handle before its exploding can be edited => let heli explode and spawn crashsite, even after one hit with Lee-Enfield) If Mi17_DZ is flying, its spawning an Mi8-Wreck at the Position of the Crash (doesnt trigger zombiespawn right now) Random Spawning of flying Mi17_DZ or UH1H_DZ Helis starting south of Cherno or Electro over the Sea Instead of just silently spawning helicrashs somewhere over time, each helicrash gets a real AI-Controlled Heli which is flying and crashing at the (aprox) position of the calculated crashsite
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